Shader animation
Motion is time used on purpose. You build breathing, phase offsets, elastic easing, morphs, flow fields and a seamless loop.
- BreatheThe circle breathes. The shadow grows with it.
- Drift layersFour planes at different speeds. Geometric depth.
- Phase offsetEach diamond starts on its own time. The wave.
- ElasticOvershoots, bounces, settles. Jelly square.
- MorphCircle mutates into hexagon. The shape cannot decide.
- Flow fieldEach triangle spins at its own speed. Every corner its own law.
- Oscillator stackThree rings that never sync. Infinite motion.
- Seamless loopTriangle in perfect orbit. The loop that never cuts.
- RhythmThe hexagon beats. Peak and rest. Heart, not metronome.
- Your motionCombine everything. Your choreography of shapes.