Shader patterns
A pattern repeats one rule across space. You build stripes, grids, checkerboards, spirals and mirrors with fract and polar coordinates, then sign your own.
- ShapesRings, squares, diamonds. Each shape is a distance equation.
- StripesOne wave. Two colors. Infinite pattern.
- The gridOne eye per cell. The grid watches you.
- CheckerboardDiamonds on the board. The Overlook floor.
- Going polarHAL sees you. Sectors of an iris.
- The spiralThe vortex. Shapes falling to center.
- Mirrorabs() reflects. One hexagon becomes four.
- RadialThe star that radiates. Lobes of fire.
- ChladniGeometric vibration. The Chladni plate.
- Your patternChladni, star, spiral, rings. All visible.